![]() For example, if you want to find pages that are specifically about jetways, then you would type "Jetway" into the filter at the top and see what pages are available. The manual Index has a list of named articles that can be filtered to help you find all relevant pages for a specific subject. This table will expand to to show you the page you are viewing within the context of the entire document, and can be used to browse the contents of the manual and get an overview of what it contains. ![]() The left of the manual is dedicated to the ToC (Table of Contents) which shows an expanding hierarchy of articles. Clearing and reloading resolves these issues. Sometimes you can have cache conflicts after updating that break the search engine or page formatting. IMPORTANT! After each Sim Update you should empty the browser cache and do a hard reload of the documentation page to ensure that everything updates correctly. As such, it has certain features to help you find what you need as quickly as possible. This manual for Microsoft Flight Simulator is not meant to be read from start to finish, and is instead designed to be a resource of information that you can look up at any time to find specific information about what you are working on. NOTE: For more information on publishing to the Marketplace, please see here. ![]() Whatever you do, we hope you have fun doing it, and we're looking forward to seeing what you can create on the Microsoft Flight Simulator Marketplace! There is a lot of information in this document and we suggest - if you are new to creating add-ons - that you start with some very basic in-game objects or scenery using Developer Mode and refer back to the documentation for more information as you progress up to making your own aircraft, airports or scenery. If you are wanting to make aircraft, we have a complete tutorial here: How To Make An Aircraftįinally we have a section full of information that is not directly relevant to creating add-ons for the sim, but that you may find helpful, especially when dealing with some of the more complex aspects of add-on creation:.Seasoned developers of add-ons for Microsoft Flight Simulator, Microsoft Flight Simulator X, or other sim software may also benefit from looking over the Frequently Asked Questions section on the Dev Support forum.To find out what's new in this release - or to revise changes made in previous releases - please see the Release Notes.To get an idea of how packages are structured and used, see the various sample files available to you.You can find a brief overview of what the SDK contains from the SDK Contents page, and you can find some essential setup information from the SDK Overview and Using The SDK pages.However, due to the complex nature of a simulation like Microsoft Flight Simulator, creating good add-on content can also be a seemingly complex task, and so we recommend that you read through the following pages of the documentation before getting started: ![]() Additionally, for those of you that have some programming experience or experience creating add-ons for previous versions of the simulation, we have some extra Programming APIs available to you so you can get the most out of the product. It is possible to create simple assets using just the in-game tools that are available to you in Developer Mode, but to get the most out of the system and to create truly fun and interesting add-ons requires you to work with all three pipelines outlined above. These are the files that are packaged along with the creative assets to tell Microsoft Flight Simulator everything it needs to know to integrate the add-ons in the game. that need to be created for a new custom add-on if you don't want to only use the default assets available to you in Developer Mode. These are the things like models, sound effects, textures, etc. Distributed along with this SDK you will also find some extra development tools that are designed to help integrate the creation of add-ons with other creative tools and interfaces, for example the 3D Studio Max glTF exporter plug-in.Īdd-ons for the simulation are created as packages and - at its simplest - a package is created using a combination of three things:Įnabling Developer Mode in Microsoft Flight Simulator gives you access to a host of in-sim tools where you can create new scenery, add aircraft, create missions and much more, all without the need for programming or, in many cases, external tools. Welcome to the Microsoft Flight Simulator Software Development Kit! This SDK is designed to allow the development of add-ons for Microsoft Flight Simulator, whether you're creating them using the simulators built-in tools, or making them from scratch using external tools.Ĭreating add-ons for Microsoft Flight Simulator is usually done using a combination of external tools and tools that become available in-game when you activate Developer Mode.
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